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path: root/scene/resources/visual_shader_nodes.h
AgeCommit message (Expand)Author
2020-01-08Merge pull request #33817 from Chaosus/vs_fresnelYuri Roubinsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-22Makes Fresnel node in visual shaders to use default NORMAL/VIEWYuri Roubinsky
2019-10-11[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky
2019-10-09Makes cube maps to be works in visual shadersYuri Roubinsky
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-01Added sampler port type for visual shadersChaosus
2019-09-03Some improvements for Switch node in visual shadersChaosus89
2019-08-06Some improvements to Mix visual shader functionYuri Roubinski
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-15Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde
2019-07-12Added "Is" and "Compare" functions to visual shadersChaosus
2019-07-12Added triplanar uniform texture node to visual shadersChaosus
2019-07-05Added DEPTH_TEXTURE to visual shadersChaosus
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-05-19Added Fresnel and OneMinus to visual shadersChaosus
2019-04-13Added conditional nodes to visual shadersChaosus
2019-04-07Major improvements for visual shader systemChaosus
2019-01-21Modified code generation to be more friendly to previews, fixes #25094Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-08-29Add missing copyright headersRémi Verschelde
2018-07-15Several name fixes for visual shaderChaosus
2018-07-14Visual Shaders are back.Juan Linietsky