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path: root/scene/resources/visual_shader_nodes.h
AgeCommit message (Expand)Author
2021-08-15Added missed limiters for Visual Shader node enumsYuri Roubinsky
2021-08-11Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
2021-07-04Added Curve3Texture to Visual ShadersYuri Roubinsky
2021-06-07Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-28Added Billboard Node to Visual ShadersYuri Roubinsky
2021-05-26Implements expandable color ports in visual shadersYuri Roubinsky
2021-05-20Fix typos with codespellRémi Verschelde
2021-04-04Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky
2021-01-18Unified several visual shader nodesYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-11-26Added extra warning to VisualShaderNodeTexture + fix warning appearingYuri Roubinsky
2020-10-18Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
2020-09-10Added Texture3D to visual shadersYuri Roubinsky
2020-09-05Cleanup constructor code in visual shader nodesYuri Roubinsky
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Optimize code generation for fresnel node in visual shadersYuri Roubinsky
2020-07-26Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky
2020-07-10Add missing overrides to visual_shader_nodes.hMarcel Admiraal
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-05-05Added uniform qualifiers to visual shadersYuri Roubinsky
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-11Texture refactorJuan Linietsky
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky
2020-01-23Docs for some nodes in visual shaderYuri Roubinsky
2020-01-08Merge pull request #33817 from Chaosus/vs_fresnelYuri Roubinsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-22Makes Fresnel node in visual shaders to use default NORMAL/VIEWYuri Roubinsky
2019-10-11[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky
2019-10-09Makes cube maps to be works in visual shadersYuri Roubinsky
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-01Added sampler port type for visual shadersChaosus
2019-09-03Some improvements for Switch node in visual shadersChaosus89
2019-08-06Some improvements to Mix visual shader functionYuri Roubinski
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-15Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde
2019-07-12Added "Is" and "Compare" functions to visual shadersChaosus
2019-07-12Added triplanar uniform texture node to visual shadersChaosus
2019-07-05Added DEPTH_TEXTURE to visual shadersChaosus
2019-06-26Some code changed with Clang-Tidyqarmin