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Godot with FMOD integration
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visual_shader_nodes.cpp
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2019-07-15
Merge pull request #30532 from Chaosus/vs_triplanar
Rémi Verschelde
Added triplanar uniform texture node to visual shaders
2019-07-12
Added "Is" and "Compare" functions to visual shaders
Chaosus
2019-07-12
Added triplanar uniform texture node to visual shaders
Chaosus
2019-07-05
Added DEPTH_TEXTURE to visual shaders
Chaosus
2019-05-19
Added Fresnel and OneMinus to visual shaders
Chaosus
2019-04-29
Renames captions of Scalar/VectorInterp in Visual Shaders
Chaosus
2019-04-13
Added conditional nodes to visual shaders
Chaosus
2019-04-07
Major improvements for visual shader system
Chaosus
2019-02-25
Fix saturate ScalarFunc in Visual Shader
Windy Darian
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ```
2019-02-04
change hint_color to hint_albedo for sampler2ds
clayjohn
2019-01-21
Modified code generation to be more friendly to previews, fixes #25094
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-07-17
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
Marcelo Fernandez
2018-07-15
Several name fixes for visual shader
Chaosus
2018-07-14
Visual Shaders are back.
Juan Linietsky