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path: root/scene/resources/visual_shader_nodes.cpp
AgeCommit message (Collapse)Author
2019-04-13Added conditional nodes to visual shadersChaosus
2019-04-07Major improvements for visual shader systemChaosus
2019-02-25Fix saturate ScalarFunc in Visual ShaderWindy Darian
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ```
2019-02-04change hint_color to hint_albedo for sampler2dsclayjohn
2019-01-21Modified code generation to be more friendly to previews, fixes #25094Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-08-29Add missing copyright headersRémi Verschelde
2018-07-17Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cppMarcelo Fernandez
2018-07-15Several name fixes for visual shaderChaosus
2018-07-14Visual Shaders are back.Juan Linietsky