Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-13 | Added conditional nodes to visual shaders | Chaosus | |
2019-04-07 | Major improvements for visual shader system | Chaosus | |
2019-02-25 | Fix saturate ScalarFunc in Visual Shader | Windy Darian | |
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ``` | |||
2019-02-04 | change hint_color to hint_albedo for sampler2ds | clayjohn | |
2019-01-21 | Modified code generation to be more friendly to previews, fixes #25094 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-07-17 | Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp | Marcelo Fernandez | |
2018-07-15 | Several name fixes for visual shader | Chaosus | |
2018-07-14 | Visual Shaders are back. | Juan Linietsky | |