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path: root/scene/resources/visual_shader_nodes.cpp
AgeCommit message (Collapse)Author
2020-02-01Few extra formatting fixes for visual shader node generationYuri Roubinsky
For 'If' and 'Switch' nodes
2020-02-01Better visual shader code generationYuri Roubinsky
2020-01-27Added missed bracket to VisualShaderNodeCubeMapYuri Roubinsky
2020-01-27Fix VisualShaderNodeCubeMap generationYuri Roubinsky
2020-01-23Docs for some nodes in visual shaderYuri Roubinsky
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-08Merge pull request #33817 from Chaosus/vs_fresnelYuri Roubinsky
Make Fresnel node in visual shaders to use default NORMAL/VIEW
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-12Added missed enum constant VisualShaderNodeTexture::SOURCE_PORTYuri Roubinsky
2019-11-22Makes Fresnel node in visual shaders to use default NORMAL/VIEWYuri Roubinsky
2019-11-03Added sampler inputs for visual shadersYuri Roubinsky
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-11[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky
2019-10-10Uses LoD even if UV slot is not used in visual shader texturesYuri Roubinsky
2019-10-09Makes cube maps to be works in visual shadersYuri Roubinsky
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-01Added sampler port type for visual shadersChaosus
2019-09-18Some formatting fixes in visual_shader_nodes.cppYuri Rou
2019-09-05Removed useless code from Switch in visual shaderChaosus89
2019-09-03Some improvements for Switch node in visual shadersChaosus89
2019-08-06Some improvements to Mix visual shader functionYuri Roubinski
2019-08-01Fix outerProduct function in visual shadersChaosus
2019-07-19i18n: Sync translation template with current sourceRémi Verschelde
Fix a few typos in new strings.
2019-07-15Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde
Added triplanar uniform texture node to visual shaders
2019-07-12Added "Is" and "Compare" functions to visual shadersChaosus
2019-07-12Added triplanar uniform texture node to visual shadersChaosus
2019-07-05Added DEPTH_TEXTURE to visual shadersChaosus
2019-05-19Added Fresnel and OneMinus to visual shadersChaosus
2019-04-29Renames captions of Scalar/VectorInterp in Visual ShadersChaosus
2019-04-13Added conditional nodes to visual shadersChaosus
2019-04-07Major improvements for visual shader systemChaosus
2019-02-25Fix saturate ScalarFunc in Visual ShaderWindy Darian
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ```
2019-02-04change hint_color to hint_albedo for sampler2dsclayjohn
2019-01-21Modified code generation to be more friendly to previews, fixes #25094Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-08-29Add missing copyright headersRémi Verschelde
2018-07-17Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cppMarcelo Fernandez
2018-07-15Several name fixes for visual shaderChaosus
2018-07-14Visual Shaders are back.Juan Linietsky