Age | Commit message (Collapse) | Author |
|
For 'If' and 'Switch' nodes
|
|
|
|
|
|
|
|
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
|
|
Make Fresnel node in visual shaders to use default NORMAL/VIEW
|
|
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fix a few typos in new strings.
|
|
Added triplanar uniform texture node to visual shaders
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Was getting this error when using a saturate node. This change fixes it.
```
:39 - Invalid arguments for built-in function: max(float,int)
drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
|
|
|
|
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
|
|
|
|
|