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Fix a few typos in new strings.
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Added triplanar uniform texture node to visual shaders
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Was getting this error when using a saturate node. This change fixes it.
```
:39 - Invalid arguments for built-in function: max(float,int)
drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
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Happy new year to the wonderful Godot community!
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