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Godot with FMOD integration
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visual_shader.h
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Author
2022-08-25
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-16
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-06-10
Remove engine version from visual shader
Yuri Rubinsky
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-22
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-03-08
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-04
Add varying support to visual shaders
Yuri Roubinsky
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-01-22
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-06
Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-10
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
VisualShader: Document enum args for virtual methods
Rémi Verschelde
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-07-12
Auto-set a first compatible uniform on dragging to create a UniformRef
Yuri Roubinsky
2021-06-28
Fix auto-connection from output node to input (VisualShaders)
Yuri Roubinsky
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-05-28
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-04-27
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
Rémi Verschelde
2021-04-17
Fix `sky` visual shader mode after last rename
Yuri Roubinsky
2021-04-12
Prevents default values of VSNodeCustom from overriding by a script
Yuri Roubinsky
2021-04-04
Prevents TextureUniform in visual shaders from conversion to constant
Yuri Roubinsky
2021-02-21
Added Comment node to Visual Shaders
Yuri Roubinsky
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
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