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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader.h
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Author
2019-06-27
Shows menu when dragging connection on empty space in visual shader graph
Chaosus
2019-06-22
Fix expression node crashes
Chaosus
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-27
Fix GetTypeInfo error due to missing include
Ignacio Etcheverry
2019-05-21
Expression node for visual shaders
Chaosus
2019-04-07
Major improvements for visual shader system
Chaosus
2019-01-21
Modified code generation to be more friendly to previews, fixes #25094
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-09-14
Don't open VisualShaders in the text shader editor, and don't support saving ↵
elasota
them with the "shader" extension.
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-07-14
Visual Shaders are back.
Juan Linietsky