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path: root/scene/resources/visual_shader.h
AgeCommit message (Expand)Author
2023-01-31Use enum instead of int in virtual methods return typeRaul Santos
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-22Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1Rémi Verschelde
2022-09-07Add conversion for uniform_name property in visual shaderYuri Rubinsky
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Replace Vector2(i) with Size2(i) for methods returning a sizeJohan Aires Rastén
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-25Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-16Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky
2022-06-10Remove engine version from visual shaderYuri Rubinsky
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-22Continue to improve vector4 type in visual shadersYuri Roubinsky
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-06Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky
2022-02-02Add support for 2D vector type to visual shadersYuri Roubinsky
2022-01-22Fix default input port hints for some modes in visual shaderYuri Roubinsky
2022-01-06Add a GDScript template for `VisualShaderNodeCustom`Yuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-10Merge pull request #54660 from Chaosus/vs_particles_mesh_emitterRémi Verschelde
2021-11-10VisualShader: Document enum args for virtual methodsRémi Verschelde
2021-11-06Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-15Added missed limiters for Visual Shader node enumsYuri Roubinsky
2021-08-02Makes dictionary instead of string for visual shader versionYuri Roubinsky
2021-07-12Auto-set a first compatible uniform on dragging to create a UniformRefYuri Roubinsky
2021-06-28Fix auto-connection from output node to input (VisualShaders)Yuri Roubinsky
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-06-07Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky
2021-05-28Added Billboard Node to Visual ShadersYuri Roubinsky
2021-05-26Implements expandable color ports in visual shadersYuri Roubinsky
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A
2021-04-27Merge pull request #47826 from Chaosus/vs_fix_default_input_overridingRémi Verschelde
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-12Prevents default values of VSNodeCustom from overriding by a scriptYuri Roubinsky
2021-04-04Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky
2021-02-21Added Comment node to Visual ShadersYuri Roubinsky