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Godot with FMOD integration
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visual_shader.h
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2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-02
Fix VisualShaderNode::set_output_port_connected
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-09
Improve performance for Show/Hide port preview in visual shaders
Yuri Roubinsky
2020-09-09
Improve performance of Undo:change node position in visual shader
Yuri Roubinsky
2020-09-07
Remakes particles in visual shaders
Yuri Roubinsky
2020-09-07
Fix some broken visual shader nodes
Yuri Roubinsky
2020-09-05
Cleanup constructor code in visual shader nodes
Yuri Roubinsky
2020-09-03
Restore Particles functionality in visual shader
Yuri Roubinsky
2020-07-31
Fix small reconnection bug in visual shader
Yuri Roubinsky
2020-07-28
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-27
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-26
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-05
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-04-06
Adds warning to the uniform name in visual shader if its equal to keyword
Yuri Roubinsky
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-01
Better visual shader code generation
Yuri Roubinsky
2020-01-27
Removed unused method "build" from VisualShaderNodeExpression
Yuri Roubinsky
2020-01-23
Hide "default_input_values" property in VisualShaderNode.
Yuri Roubinsky
2020-01-20
Forbid recursive connections in visual shader
Yuri Roubinsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-03
Added sampler inputs for visual shaders
Yuri Roubinsky
2019-10-11
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
Yuri Roubinsky
2019-10-09
Makes cube maps to be works in visual shaders
Yuri Roubinsky
2019-10-03
Makes Texture and TextureUniform in visual shaders to use UV by default
Yuri Roubinsky
2019-10-01
Added sampler port type for visual shaders
Chaosus
2019-08-18
Merge pull request #31453 from Chaosus/vs_code_preview
Rémi Verschelde
2019-08-18
Added code preview to visual shader
Yuri Roubinski
2019-08-18
Added global expressions to visual shaders
Yuri Roubinski
2019-08-14
Plugin support for visual shaders
Yuri Roubinski
2019-07-12
Added triplanar uniform texture node to visual shaders
Chaosus
2019-06-27
Shows menu when dragging connection on empty space in visual shader graph
Chaosus
2019-06-22
Fix expression node crashes
Chaosus
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-27
Fix GetTypeInfo error due to missing include
Ignacio Etcheverry
2019-05-21
Expression node for visual shaders
Chaosus
2019-04-07
Major improvements for visual shader system
Chaosus
2019-01-21
Modified code generation to be more friendly to previews, fixes #25094
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Don't open VisualShaders in the text shader editor, and don't support saving ...
elasota
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-07-14
Visual Shaders are back.
Juan Linietsky