Age | Commit message (Expand) | Author |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky |
2021-08-02 | Makes dictionary instead of string for visual shader version | Yuri Roubinsky |
2021-07-12 | Auto-set a first compatible uniform on dragging to create a UniformRef | Yuri Roubinsky |
2021-06-28 | Fix auto-connection from output node to input (VisualShaders) | Yuri Roubinsky |
2021-06-07 | Continuation of work on visual particles system | Yuri Roubinsky |
2021-06-07 | Adds `UVFunc` for panning/scaling on UV's to VisualShader's. | Yuri Roubinsky |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit... | Lightning_A |
2021-04-27 | Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding | Rémi Verschelde |
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky |
2021-04-12 | Prevents default values of VSNodeCustom from overriding by a script | Yuri Roubinsky |
2021-04-04 | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky |
2021-02-21 | Added Comment node to Visual Shaders | Yuri Roubinsky |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-11 | Improve resource load cache | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-15 | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-30 | Add convert options between constants and uniforms in visual shaders | Yuri Roubinsky |
2020-12-02 | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky |
2020-10-02 | Fix VisualShaderNode::set_output_port_connected | Yuri Roubinsky |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky |
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky |
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky |
2020-09-09 | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky |
2020-09-07 | Remakes particles in visual shaders | Yuri Roubinsky |
2020-09-07 | Fix some broken visual shader nodes | Yuri Roubinsky |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky |
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky |
2020-07-31 | Fix small reconnection bug in visual shader | Yuri Roubinsky |
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky |
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky |
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-05 | Added uniform qualifiers to visual shaders | Yuri Roubinsky |
2020-04-06 | Adds warning to the uniform name in visual shader if its equal to keyword | Yuri Roubinsky |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-01 | Better visual shader code generation | Yuri Roubinsky |
2020-01-27 | Removed unused method "build" from VisualShaderNodeExpression | Yuri Roubinsky |
2020-01-23 | Hide "default_input_values" property in VisualShaderNode. | Yuri Roubinsky |
2020-01-20 | Forbid recursive connections in visual shader | Yuri Roubinsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |