Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
|
|
|
|
|
|
Add varying support to visual shaders
|
|
|
|
|
|
|
|
|
|
|
|
|
|
String: Add contains().
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #31563.
|
|
|
|
|
|
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
|
|
|
|
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
|
|
|
|
|
|
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
|
|
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
|
|
|
|
|
|
|
|
|
|
Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
|
|
|
|
|
|
|
|
Use C++11 raw literals for shader code to improve readability
|
|
In files that have lots of branching, `\t` was replaced with a
tab character instead.
|