Age | Commit message (Expand) | Author |
2023-02-01 | Merge pull request #71479 from raulsntos/virtual-return-type | Rémi Verschelde |
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde |
2023-02-01 | Expose EYE_OFFSET to gdshader code | Bastiaan Olij |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl |
2023-01-31 | Use enum instead of int in virtual methods return type | Raul Santos |
2023-01-24 | PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" | Aaron Franke |
2023-01-20 | Some refactoring for visual shader texture functions | Yuri Rubinsky |
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn |
2023-01-09 | Add few improvements for `VisualShaderNodeParticleRandomness` | Yuri Rubinsky |
2023-01-06 | Add `uint` type support to visual shaders | Yuri Rubinsky |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-26 | Add missing CUSTOM inputs for the spatial/vertex mode of visual shader | Yuri Rubinsky |
2022-12-11 | Optimize a code generation of visual shader particles | Yuri Rubinsky |
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour |
2022-10-19 | Simplify GDVIRTUAL_CALL calls | kobewi |
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-10-03 | Fix boolean connection to ports of other types in visual shader | Yuri Rubinsky |
2022-09-28 | Clean up canvas light shader API. | clayjohn |
2022-09-07 | Add conversion for uniform_name property in visual shader | Yuri Rubinsky |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Replace Vector2(i) with Size2(i) for methods returning a size | Johan Aires Rastén |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-25 | Allow using integer varyings with `flat` interpolation modifier | Yuri Rubinsky |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-12 | Improve visual shader defaults for quality of life | QbieShay |
2022-08-02 | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-27 | Add a check to prevent duplicating connections in visual shader | Yuri Rubinsky |
2022-07-16 | Fix visual shader graph not correctly updating when multiple tabs opened | Yuri Rubinsky |
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde |
2022-06-11 | Revert vector4 output ports in visual shaders | Yuri Rubinsky |
2022-06-10 | Remove engine version from visual shader | Yuri Rubinsky |
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn |
2022-05-23 | Fix connection of subports after uniform->constant conversion in vshader | Yuri Rubinsky |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu |
2022-05-16 | Merge pull request #60986 from fire-forge/capitalism | Rémi Verschelde |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-13 | Capitalize output port names in visual shader | FireForge |
2022-05-12 | Capitalize/fix some property enum hints | FireForge |
2022-04-22 | Continue to improve vector4 type in visual shaders | Yuri Roubinsky |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker |
2022-03-29 | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky |
2022-03-28 | Merge pull request #59619 from Chaosus/vs_input_desc | Rémi Verschelde |
2022-03-28 | Add refs to shading language to the desciption of input nodes in vshader | Yuri Roubinsky |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |