Age | Commit message (Collapse) | Author |
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Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
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- multiply part of addmultiply defaults to 1
- curvetexture's repeat is turned off
- vectors into float takes first component instead of average
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The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
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Remove engine version from visual shader
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
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Add varying support to visual shaders
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String: Add contains().
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Happy new year to the wonderful Godot community!
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