Age | Commit message (Expand) | Author |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde |
2021-11-10 | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde |
2021-11-10 | VisualShader: Document enum args for virtual methods | Rémi Verschelde |
2021-11-06 | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-10-29 | Repair Fog mode in visual shaders | Yuri Roubinsky |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-08-26 | Fix misspelled "overriden" | Haoyu Qiu |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky |
2021-08-12 | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky |
2021-08-06 | Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`) | Yuri Roubinsky |
2021-08-03 | Added more input/output built-ins to visual shaders | Yuri Roubinsky |
2021-08-02 | Makes dictionary instead of string for visual shader version | Yuri Roubinsky |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-21 | Fix function code generation for uniform triplanar node in visual shader | Yuri Roubinsky |
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-17 | Prevent function gen in visual shader if no out connection is provided | Yuri Roubinsky |
2021-07-12 | Auto-set a first compatible uniform on dragging to create a UniformRef | Yuri Roubinsky |
2021-06-28 | Fix auto-connection from output node to input (VisualShaders) | Yuri Roubinsky |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-07 | Continuation of work on visual particles system | Yuri Roubinsky |
2021-06-07 | Adds `UVFunc` for panning/scaling on UV's to VisualShader's. | Yuri Roubinsky |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit... | Lightning_A |
2021-04-27 | Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding | Rémi Verschelde |
2021-04-19 | doc: Sync classref with current source | Rémi Verschelde |
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky |
2021-04-12 | Prevents default values of VSNodeCustom from overriding by a script | Yuri Roubinsky |
2021-02-21 | Added Comment node to Visual Shaders | Yuri Roubinsky |
2021-02-18 | Fix crash when calling connect_nodes_forced with invalid params | Delf Neumärker |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-16 | Fixes crash when calling VisualShader::set_mode | andybarcia |
2021-02-14 | VisualShader::_input_type_changed Fix index out of bounds crash. | kleonc |
2021-02-11 | Improve resource load cache | reduz |
2021-02-10 | Removed _change_notify | reduz |
2021-01-18 | Added SDF nodes to visual shader | Yuri Roubinsky |
2021-01-15 | Fix replaced visual shader nodes updating | Yuri Roubinsky |