Age | Commit message (Expand) | Author |
2022-03-29 | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky |
2022-03-28 | Merge pull request #59619 from Chaosus/vs_input_desc | Rémi Verschelde |
2022-03-28 | Add refs to shading language to the desciption of input nodes in vshader | Yuri Roubinsky |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-03-08 | Add `_get_func_code/_is_available` virtual functions to custom nodes | Yuri Roubinsky |
2022-03-07 | Merge pull request #58750 from Chaosus/vs_varyings | Rémi Verschelde |
2022-03-04 | Add varying support to visual shaders | Yuri Roubinsky |
2022-03-03 | Adds few more input/output built-ins to visual shader | Yuri Roubinsky |
2022-02-22 | Use Filament specular models and parametrization | clayjohn |
2022-02-07 | Add some more fixes to visual shader | Yuri Roubinsky |
2022-02-06 | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky |
2022-02-04 | Cleanup and move char functions to the `char_utils.h` header. | bruvzg |
2022-02-03 | Merge pull request #57562 from AnilBK/string-add-contains | Rémi Verschelde |
2022-02-04 | String: Add contains(). | Anilforextra |
2022-02-02 | Add support for 2D vector type to visual shaders | Yuri Roubinsky |
2022-01-23 | Merge pull request #57056 from Chaosus/vs_fix_defaults | Rémi Verschelde |
2022-01-22 | Remove transform input from fog mode in visual shaders | Yuri Roubinsky |
2022-01-22 | Fix default input port hints for some modes in visual shader | Yuri Roubinsky |
2022-01-21 | Fix undo after non-last port removal in `VisualShaderNodeExpression` | Yuri Roubinsky |
2022-01-11 | Fixed incorrect property types | Arnav Vijaywargiya |
2022-01-06 | Add a GDScript template for `VisualShaderNodeCustom` | Yuri Roubinsky |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde |
2021-11-10 | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde |
2021-11-10 | VisualShader: Document enum args for virtual methods | Rémi Verschelde |
2021-11-06 | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-10-29 | Repair Fog mode in visual shaders | Yuri Roubinsky |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-08-26 | Fix misspelled "overriden" | Haoyu Qiu |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky |
2021-08-12 | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky |
2021-08-06 | Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`) | Yuri Roubinsky |
2021-08-03 | Added more input/output built-ins to visual shaders | Yuri Roubinsky |
2021-08-02 | Makes dictionary instead of string for visual shader version | Yuri Roubinsky |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-21 | Fix function code generation for uniform triplanar node in visual shader | Yuri Roubinsky |
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |