index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
visual_shader.cpp
Age
Commit message (
Expand
)
Author
2020-02-01
Better visual shader code generation
Yuri Roubinsky
2020-01-31
Fix canvas_item light alpha output in visual shaders
Yuri Roubinsky
2020-01-28
Hide "control" methods from VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-28
Hide "editable" property from VisualShaderNodeGroupBase public interface
Yuri Roubinsky
2020-01-27
Added missing property "size" to VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-27
Removed unused method "build" from VisualShaderNodeExpression
Yuri Roubinsky
2020-01-23
Hide "default_input_values" property in VisualShaderNode.
Yuri Roubinsky
2020-01-20
Forbid recursive connections in visual shader
Yuri Roubinsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Fixes crash when shader inputs/outputs is invalid string
Haoyu Qiu
2019-11-04
Fix invalid casting on visual shader sampler
Yuri Roubinsky
2019-11-03
Added sampler inputs for visual shaders
Yuri Roubinsky
2019-10-29
Removes translations from generated visual shader code
Yuri Roubinsky
2019-10-11
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
Yuri Roubinsky
2019-10-10
Removed "rebuild" function from public interface of VisualShader
Yuri Roubinsky
2019-10-09
Makes cube maps to be works in visual shaders
Yuri Roubinsky
2019-10-03
Makes Texture and TextureUniform in visual shaders to use UV by default
Yuri Roubinsky
2019-10-02
Fix global code in visual shaders if two or more custom nodes are used
Yuri Roubinsky
2019-10-01
Added sampler port type for visual shaders
Chaosus
2019-09-24
doc: Sync classref with current source
Rémi Verschelde
2019-09-05
Fix formatting error for bool in resulted code of visual shader
Chaosus89
2019-09-04
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
Chaosus89
2019-09-04
Fix parsing array indexing symbol in visual shader expression
Chaosus89
2019-09-01
Fix semicolon parsing in visual shader expression
Chaosus89
2019-09-01
Fix visual shader expression parsing
Chaosus89
2019-08-22
Added "editable" property to VisualShaderGroupNode
Yuri Roubinski
2019-08-20
Fix preview for global expressions in visual shaders
Yuri Roubinski
2019-08-18
Merge pull request #31453 from Chaosus/vs_code_preview
Rémi Verschelde
2019-08-18
Added code preview to visual shader
Yuri Roubinski
2019-08-18
Added global expressions to visual shaders
Yuri Roubinski
2019-08-14
Plugin support for visual shaders
Yuri Roubinski
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-07
Allow comma prefix to visual shader's expression parser
Yuri Roubinski
2019-07-12
Added triplanar uniform texture node to visual shaders
Chaosus
2019-06-27
Shows menu when dragging connection on empty space in visual shader graph
Chaosus
2019-06-22
Fix expression node crashes
Chaosus
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-27
Fix GetTypeInfo error due to missing include
Ignacio Etcheverry
2019-05-21
Fix expression node parsing when input_port + \0 is occured
Chaosus
2019-05-21
Fix few bugs in expression node
Chaosus
2019-05-21
Expression node for visual shaders
Chaosus
2019-04-24
Disallow loopback connection in visual scripts and visual shaders
Chaosus
2019-04-13
Added conditional nodes to visual shaders
Chaosus
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-07
Major improvements for visual shader system
Chaosus
2019-02-28
added diffuse and specular as inputs to visual shader
clayjohn
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-27
updated visual shader builtins
clayjohn
2019-01-21
Modified code generation to be more friendly to previews, fixes #25094
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
[prev]
[next]