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godot-fmod
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Godot with FMOD integration
RayHammer
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visual_shader.cpp
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2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-27
Fix GetTypeInfo error due to missing include
Ignacio Etcheverry
2019-05-21
Fix expression node parsing when input_port + \0 is occured
Chaosus
2019-05-21
Fix few bugs in expression node
Chaosus
2019-05-21
Expression node for visual shaders
Chaosus
2019-04-24
Disallow loopback connection in visual scripts and visual shaders
Chaosus
2019-04-13
Added conditional nodes to visual shaders
Chaosus
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-07
Major improvements for visual shader system
Chaosus
2019-02-28
added diffuse and specular as inputs to visual shader
clayjohn
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-27
updated visual shader builtins
clayjohn
2019-01-21
Modified code generation to be more friendly to previews, fixes #25094
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-09-27
Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...
Rémi Verschelde
2018-09-14
Don't open VisualShaders in the text shader editor, and don't support saving ...
elasota
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
doc: Sync classref with current source
Rémi Verschelde
2018-07-14
Visual Shaders are back.
Juan Linietsky