index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
visual_shader.cpp
Age
Commit message (
Expand
)
Author
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-12
Improve visual shader defaults for quality of life
QbieShay
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Add a check to prevent duplicating connections in visual shader
Yuri Rubinsky
2022-07-16
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-06-16
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Rémi Verschelde
2022-06-11
Revert vector4 output ports in visual shaders
Yuri Rubinsky
2022-06-10
Remove engine version from visual shader
Yuri Rubinsky
2022-05-24
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-23
Fix connection of subports after uniform->constant conversion in vshader
Yuri Rubinsky
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-16
Merge pull request #60986 from fire-forge/capitalism
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-13
Capitalize output port names in visual shader
FireForge
2022-05-12
Capitalize/fix some property enum hints
FireForge
2022-04-22
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-28
Merge pull request #59619 from Chaosus/vs_input_desc
Rémi Verschelde
2022-03-28
Add refs to shading language to the desciption of input nodes in vshader
Yuri Roubinsky
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-08
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-07
Merge pull request #58750 from Chaosus/vs_varyings
Rémi Verschelde
2022-03-04
Add varying support to visual shaders
Yuri Roubinsky
2022-03-03
Adds few more input/output built-ins to visual shader
Yuri Roubinsky
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-01-23
Merge pull request #57056 from Chaosus/vs_fix_defaults
Rémi Verschelde
2022-01-22
Remove transform input from fog mode in visual shaders
Yuri Roubinsky
2022-01-22
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-21
Fix undo after non-last port removal in `VisualShaderNodeExpression`
Yuri Roubinsky
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-06
Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-18
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
Yuri Roubinsky
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
[next]