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Godot with FMOD integration
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visual_shader.cpp
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Author
2020-06-15
Use path instead classname to prevent errors for exported visual shaders
Yuri Roubinsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-06
Merge pull request #38475 from Chaosus/vs_quals
Rémi Verschelde
2020-05-05
Some fixes for canvas item visual shader inputs
Yuri Roubinsky
2020-05-05
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-04-06
Adds warning to the uniform name in visual shader if its equal to keyword
Yuri Roubinsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
some typo in method binds fixed
Thakee Nathees
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-25
Added sky shader mode to visual shaders
Yuri Roubinsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Yuri Roubinsky
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-03
Added missing '\n' in visual shader expression node code generation
Yuri Roubinsky
2020-02-01
Added missing '\n' in visual shader custom node code generation
Yuri Roubinsky
2020-02-01
Merge pull request #35618 from Chaosus/vs_improvements
Yuri Roubinsky
2020-02-01
Better visual shader code generation
Yuri Roubinsky
2020-01-31
Fix canvas_item light alpha output in visual shaders
Yuri Roubinsky
2020-01-28
Hide "control" methods from VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-28
Hide "editable" property from VisualShaderNodeGroupBase public interface
Yuri Roubinsky
2020-01-27
Added missing property "size" to VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-27
Removed unused method "build" from VisualShaderNodeExpression
Yuri Roubinsky
2020-01-23
Hide "default_input_values" property in VisualShaderNode.
Yuri Roubinsky
2020-01-20
Forbid recursive connections in visual shader
Yuri Roubinsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Fixes crash when shader inputs/outputs is invalid string
Haoyu Qiu
2019-11-04
Fix invalid casting on visual shader sampler
Yuri Roubinsky
2019-11-03
Added sampler inputs for visual shaders
Yuri Roubinsky
2019-10-29
Removes translations from generated visual shader code
Yuri Roubinsky
2019-10-11
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
Yuri Roubinsky
2019-10-10
Removed "rebuild" function from public interface of VisualShader
Yuri Roubinsky
2019-10-09
Makes cube maps to be works in visual shaders
Yuri Roubinsky
2019-10-03
Makes Texture and TextureUniform in visual shaders to use UV by default
Yuri Roubinsky
2019-10-02
Fix global code in visual shaders if two or more custom nodes are used
Yuri Roubinsky
2019-10-01
Added sampler port type for visual shaders
Chaosus
2019-09-24
doc: Sync classref with current source
Rémi Verschelde
2019-09-05
Fix formatting error for bool in resulted code of visual shader
Chaosus89
2019-09-04
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
Chaosus89
2019-09-04
Fix parsing array indexing symbol in visual shader expression
Chaosus89
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