Age | Commit message (Expand) | Author |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky |
2021-08-12 | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky |
2021-08-06 | Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`) | Yuri Roubinsky |
2021-08-03 | Added more input/output built-ins to visual shaders | Yuri Roubinsky |
2021-08-02 | Makes dictionary instead of string for visual shader version | Yuri Roubinsky |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-21 | Fix function code generation for uniform triplanar node in visual shader | Yuri Roubinsky |
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-17 | Prevent function gen in visual shader if no out connection is provided | Yuri Roubinsky |
2021-07-12 | Auto-set a first compatible uniform on dragging to create a UniformRef | Yuri Roubinsky |
2021-06-28 | Fix auto-connection from output node to input (VisualShaders) | Yuri Roubinsky |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-07 | Continuation of work on visual particles system | Yuri Roubinsky |
2021-06-07 | Adds `UVFunc` for panning/scaling on UV's to VisualShader's. | Yuri Roubinsky |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit... | Lightning_A |
2021-04-27 | Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding | Rémi Verschelde |
2021-04-19 | doc: Sync classref with current source | Rémi Verschelde |
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky |
2021-04-12 | Prevents default values of VSNodeCustom from overriding by a script | Yuri Roubinsky |
2021-02-21 | Added Comment node to Visual Shaders | Yuri Roubinsky |
2021-02-18 | Fix crash when calling connect_nodes_forced with invalid params | Delf Neumärker |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-16 | Fixes crash when calling VisualShader::set_mode | andybarcia |
2021-02-14 | VisualShader::_input_type_changed Fix index out of bounds crash. | kleonc |
2021-02-11 | Improve resource load cache | reduz |
2021-02-10 | Removed _change_notify | reduz |
2021-01-18 | Added SDF nodes to visual shader | Yuri Roubinsky |
2021-01-15 | Fix replaced visual shader nodes updating | Yuri Roubinsky |
2021-01-15 | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-30 | Add convert options between constants and uniforms in visual shaders | Yuri Roubinsky |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-02 | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky |
2020-12-01 | Fix few bugs in visual shader expressions | Yuri Roubinsky |
2020-11-29 | Fixed several visual shader inputs | Yuri Roubinsky |
2020-11-28 | Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) | Yuri Roubinsky |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-27 | Visual Shader Parenthesis fix | Luke Costello |
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky |
2020-10-10 | Adds Metallic to spatial light input of visual shaders | Yuri Roubinsky |
2020-10-02 | Fix VisualShaderNode::set_output_port_connected | Yuri Roubinsky |