index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
visual_shader.cpp
Age
Commit message (
Expand
)
Author
2022-05-13
Capitalize output port names in visual shader
FireForge
2022-04-22
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-28
Merge pull request #59619 from Chaosus/vs_input_desc
Rémi Verschelde
2022-03-28
Add refs to shading language to the desciption of input nodes in vshader
Yuri Roubinsky
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-08
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-07
Merge pull request #58750 from Chaosus/vs_varyings
Rémi Verschelde
2022-03-04
Add varying support to visual shaders
Yuri Roubinsky
2022-03-03
Adds few more input/output built-ins to visual shader
Yuri Roubinsky
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-01-23
Merge pull request #57056 from Chaosus/vs_fix_defaults
Rémi Verschelde
2022-01-22
Remove transform input from fog mode in visual shaders
Yuri Roubinsky
2022-01-22
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-21
Fix undo after non-last port removal in `VisualShaderNodeExpression`
Yuri Roubinsky
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-06
Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-18
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
Yuri Roubinsky
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-10
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
VisualShader: Document enum args for virtual methods
Rémi Verschelde
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-29
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-26
Fix misspelled "overriden"
Haoyu Qiu
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-03
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
[next]