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path: root/scene/resources/visual_shader.cpp
AgeCommit message (Expand)Author
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A
2021-04-27Merge pull request #47826 from Chaosus/vs_fix_default_input_overridingRémi Verschelde
2021-04-19doc: Sync classref with current sourceRémi Verschelde
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-12Prevents default values of VSNodeCustom from overriding by a scriptYuri Roubinsky
2021-02-21Added Comment node to Visual ShadersYuri Roubinsky
2021-02-18Fix crash when calling connect_nodes_forced with invalid paramsDelf Neumärker
2021-02-18Modernize atomicsPedro J. Estébanez
2021-02-16Fixes crash when calling VisualShader::set_modeandybarcia
2021-02-14VisualShader::_input_type_changed Fix index out of bounds crash.kleonc
2021-02-11Improve resource load cachereduz
2021-02-10Removed _change_notifyreduz
2021-01-18Added SDF nodes to visual shaderYuri Roubinsky
2021-01-15Fix replaced visual shader nodes updatingYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-12-01Fix few bugs in visual shader expressionsYuri Roubinsky
2020-11-29Fixed several visual shader inputsYuri Roubinsky
2020-11-28Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)Yuri Roubinsky
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-27Visual Shader Parenthesis fixLuke Costello
2020-10-18Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky
2020-10-10Adds Metallic to spatial light input of visual shadersYuri Roubinsky
2020-10-02Fix VisualShaderNode::set_output_port_connectedYuri Roubinsky
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-11Fix triplanar texture code generation in visual shadersYuri Roubinsky
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11doc: Sync classref with current sourceRémi Verschelde
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-07Added `active` boolean to particles mode output in visual shadersYuri Roubinsky
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-07Fix some broken visual shader nodesYuri Roubinsky
2020-09-05Cleanup constructor code in visual shader nodesYuri Roubinsky
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-09-03Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-08-28Fix specular render_mode for visual shaders Yuri Roubinsky
2020-07-31Fix small reconnection bug in visual shaderYuri Roubinsky
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-27Optimize code generation for fresnel node in visual shadersYuri Roubinsky
2020-07-26Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky
2020-06-15Use path instead classname to prevent errors for exported visual shadersYuri Roubinsky