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Godot with FMOD integration
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tile_set.h
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Author
2022-01-28
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Implement texture padding in TileSetAtlasSources
Gilles Roudière
2021-11-12
Merge pull request #53987 from groud/tile_data_inspector_plugin
Rémi Verschelde
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-26
Implement polygons editors in the tiles selection mode
Gilles Roudière
2021-10-21
Allow updating TileMap cells using surrounding terrains
Gilles Roudière
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-10-13
Prevent tiles outside atlas texture
Gilles Roudière
2021-10-07
Set TileSet layout and half-offset as read-only when using square shape
Gilles Roudière
2021-09-30
Fix angular velocity default value in TileSet
PouleyKetchoupp
2021-09-29
Improve TileMap physics for moving platforms and conveyor belts like movements
Gilles Roudière
2021-09-23
Implement animated tiles
Gilles Roudière
2021-09-14
Fix transform of TileMap nodes and tilemap selection
Gilles Roudière
2021-09-08
Tiles renames/bugfixing and documentation
Gilles Roudière
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-21
Import old tiles in SINGLE_TILE mode as atlases
Gilles Roudière
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-05-21
Fixes TileSet Y-sort not working and TileSet not saving correctly
Gilles Roudière
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-01
Merge pull request #24560 from guilhermefelipecgs/fix_24549
Rémi Verschelde
2019-04-08
+ Added ignore flags to autotile bitmask
Magnus Specht
2019-03-04
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...
Mariano Suligoy
2019-01-18
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Add undo-redo to the TileSet editor, and other improvements
Michael Alexsander Silva Dias
2018-12-23
Add EDITMODE_PRIORITY for ATLAS_TILE
Guilherme Felipe
2018-12-07
Add Z-Index for Autotile
Guilherme Felipe
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-09
New TileSet Editor
MAriano Javier Suligoy
2018-05-17
Restore support for minimal 3x3 autotile sets
isaacremnant
2018-05-01
Adds z-index properties to TileSets.
Pieter-Jan Briers
2018-04-08
expose Tileset TileMode to GDScript
Alexander Holland
2018-02-20
Tileset Editor Improvement
Damar Indra
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