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godot-fmod
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Godot with FMOD integration
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tile_set.cpp
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Author
2021-08-02
Validate TileData enum range before using it as index
Haoyu Qiu
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-21
Import old tiles in SINGLE_TILE mode as atlases
Gilles Roudière
2021-07-18
Optimize StringName usage
reduz
2021-07-06
Fix TileSet::CellNeighbor enum binding
George Marques
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-13
Add range check for TileSet::CellNeighbor parameter
Haoyu Qiu
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-01
Merge pull request #49024 from groud/restore_tilemap_show_debug
Rémi Verschelde
2021-05-30
Disable loop with CompatibilityTileData when building with deprecated=no
Aaron Franke
2021-05-25
Restore a way to show collsion/navigation on TileMap.
Gilles Roudière
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-22
Merge pull request #48918 from groud/fix_tilemap_y_sort
Rémi Verschelde
2021-05-21
Fixes TileSet Y-sort not working and TileSet not saving correctly
Gilles Roudière
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-04
Hide TileSet's properties from the inspector
Michael Alexsander
2020-01-27
Added binding for Autotile Center
TrevorPeyton
2020-01-23
Fix TileSet shape data not updating when being set via code
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-08
Fix incorrect offset for old-format tilemaps
Yuri Roubinsky
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-04
Fix Wrong Shape Offsets in Tileset
Emmanuel Barroga
2019-07-03
Fix crash with TileSet(again)
qarmin
2019-06-23
TileSet: Don't error out on tile_ getters with wrong shape id
Rémi Verschelde
2019-06-21
Fix some editor crashes
qarmin
2019-06-01
Merge pull request #24560 from guilhermefelipecgs/fix_24549
Rémi Verschelde
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