index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
tile_set.cpp
Age
Commit message (
Expand
)
Author
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-04
Hide TileSet's properties from the inspector
Michael Alexsander
2020-01-27
Added binding for Autotile Center
TrevorPeyton
2020-01-23
Fix TileSet shape data not updating when being set via code
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-08
Fix incorrect offset for old-format tilemaps
Yuri Roubinsky
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-04
Fix Wrong Shape Offsets in Tileset
Emmanuel Barroga
2019-07-03
Fix crash with TileSet(again)
qarmin
2019-06-23
TileSet: Don't error out on tile_ getters with wrong shape id
Rémi Verschelde
2019-06-21
Fix some editor crashes
qarmin
2019-06-01
Merge pull request #24560 from guilhermefelipecgs/fix_24549
Rémi Verschelde
2019-04-08
Changed autotile priority picking algorithm
Max
2019-04-08
+ Added ignore flags to autotile bitmask
Magnus Specht
2019-03-04
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...
Mariano Suligoy
2019-01-31
Fix crashes when calling update_bitmask_area
Bojidar Marinov
2019-01-22
Fix collision margin being wrongly read by default, fixes #25181
Juan Linietsky
2019-01-18
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Add undo-redo to the TileSet editor, and other improvements
Michael Alexsander Silva Dias
2018-12-23
Add EDITMODE_PRIORITY for ATLAS_TILE
Guilherme Felipe
2018-12-17
Add z-index to ATLAS_TILE
Guilherme Felipe
2018-12-07
Fix AutoTile z-index not persisting correctly
Guilherme Felipe
2018-12-07
Add Z-Index for Autotile
Guilherme Felipe
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-30
Tileset: Bind autotile_set_size()/get_size().
Ranoller
2018-08-27
TileSet: Bind tile_set_shape_offset and getter
Rémi Verschelde
2018-08-24
Backward compatibility for autotile setup from Godot 3.0.X
Mariano Javier Suligoy
2018-08-09
New TileSet Editor
MAriano Javier Suligoy
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Expose 'modulate' set/get in TileSet resource
Michael Alexsander Silva Dias
2018-05-17
Restore support for minimal 3x3 autotile sets
isaacremnant
2018-05-01
Adds z-index properties to TileSets.
Pieter-Jan Briers
2018-04-08
Merge pull request #18072 from AlexHolly/master
George Marques
2018-04-08
expose Tileset TileMode to GDScript
Alexander Holland
[next]