Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-04 | TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ↵ | Mariano Suligoy | |
for #24003 | |||
2019-01-31 | Fix crashes when calling update_bitmask_area | Bojidar Marinov | |
Fixes #25504 | |||
2019-01-22 | Fix collision margin being wrongly read by default, fixes #25181 | Juan Linietsky | |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way ↵ | Juan Linietsky | |
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..) | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-30 | Add undo-redo to the TileSet editor, and other improvements | Michael Alexsander Silva Dias | |
2018-12-17 | Add z-index to ATLAS_TILE | Guilherme Felipe | |
2018-12-07 | Fix AutoTile z-index not persisting correctly | Guilherme Felipe | |
2018-12-07 | Add Z-Index for Autotile | Guilherme Felipe | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-30 | Tileset: Bind autotile_set_size()/get_size(). | Ranoller | |
Since this class is editor-oriented, this set_get is necessary to full implement tool, importer, etc... for tiles. (No other way to know a real tile size in autotile mode) | |||
2018-08-27 | TileSet: Bind tile_set_shape_offset and getter | Rémi Verschelde | |
Fixes #21476. | |||
2018-08-24 | Backward compatibility for autotile setup from Godot 3.0.X | Mariano Javier Suligoy | |
Fixes #20746 | |||
2018-08-09 | New TileSet Editor | MAriano Javier Suligoy | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-23 | Expose 'modulate' set/get in TileSet resource | Michael Alexsander Silva Dias | |
2018-05-17 | Restore support for minimal 3x3 autotile sets | isaacremnant | |
2018-05-01 | Adds z-index properties to TileSets. | Pieter-Jan Briers | |
2018-04-08 | Merge pull request #18072 from AlexHolly/master | George Marques | |
expose Tileset TileMode to GDScript | |||
2018-04-08 | expose Tileset TileMode to GDScript | Alexander Holland | |
2018-03-23 | Fix converting to tileset crashes Godot if existing file is not tileset | Poommetee Ketson | |
also make TileSetEditorPlgn tile list updates the preview modulate | |||
2018-02-20 | Tileset Editor Improvement | Damar Indra | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | fix updating tileset list when assign texture and set autotile true | damarindra | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-25 | Add missing parameter names | Poommetee Ketson | |
2017-12-10 | Fix wrong return value in some virtual method bindings | Rémi Verschelde | |
2017-12-08 | Fix TileSet::AutotileData::ocludder_map typo | PJB3005 | |
2017-11-24 | Fix TileMap and TileSet ClassDB bindings | Ruslan Mustakov | |
2017-11-20 | Implement auto-tiling | Mariano Suligoy | |
2017-11-15 | Fixing tilemap rotation for non top-left tiles. | Vito | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-07-01 | Readd shape_offset as an editor-only and backcompat property | Bojidar Marinov | |
2017-07-01 | Readd tilemap's shape_transform and bugfixes | Bojidar Marinov | |
This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717. | |||
2017-07-01 | Revert "Fix Tileset/tilemap issues related to my adding of one-way ↵ | Juan Linietsky | |
collisions to them" | |||
2017-06-30 | Fix #9409, fixup #9370; tileset now has shape transform instead of offset | Bojidar Marinov | |
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370) | |||
2017-06-26 | Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps | Rémi Verschelde | |
Add one-way collisions and individual shape offsets for tilesets | |||
2017-06-25 | Add one-way collisions and individual shape offsets for tilesets | Bojidar Marinov | |
As requested in #9318 Accidentially fixes #2231 as well | |||
2017-06-22 | Add normal map to tilemaps and tilesets | Bojidar Marinov | |
Fixes #9310 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky | |
Add modulate (color) to TileSet tiles | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |