Age | Commit message (Collapse) | Author |
|
Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
|
|
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
|
|
|
|
|
|
|
|
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
|
|
|
|
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
|
|
|
|
|