Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2022-12-19 | TileSet Simplify tile shape polygons | kleonc | |
2022-12-17 | Move NavigationPolygon to dedicated resource file | smix8 | |
Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder. | |||
2022-11-25 | [TileMap] Fix alternative tile issues. | Zae | |
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-05 | Merge pull request #66560 from MisterMX/fix/tileset-move-custom-data-layer | Rémi Verschelde | |
fix(tileset): Move custom data layer | |||
2022-09-30 | Merge pull request #65903 from groud/improve_terrain_painting | Rémi Verschelde | |
Right-click to erase TileSet terrains and bugfixes | |||
2022-09-29 | fix(tileset): Move custom data layer | MisterMX | |
Fix crash when moving a custom data layer. Signed-off-by: MisterMX <mbxd12@web.de> | |||
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde | |
Part of #66537. | |||
2022-09-16 | Right-click to erase TileSet terrains and bugfixes | Gilles Roudière | |
2022-09-01 | Replace Vector2(i) with Size2(i) for methods returning a size | Johan Aires Rastén | |
2022-08-31 | Fixes inherited scenes not working in TileSet scenes collection sources | Gilles Roudière | |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-07-29 | Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods | Rémi Verschelde | |
Expose TileMap methods related to the name of custom data layers | |||
2022-07-29 | expose TileMap methods related to the name of custom data layers | ajreckof | |
2022-07-26 | Fix TileSet not loading correctly when embedded in a scene | Gilles Roudière | |
2022-07-18 | Use integer types in Image and ImageTexture methods | FireForge | |
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override() | |||
2022-07-12 | Remove unused hints | kobewi | |
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-02 | Make sure the tile data clears its `terrain` field when said terrain is ↵ | Estelle Linkpy Reid | |
removed from the tileset. | |||
2022-06-21 | Allow using CanvasItemMaterial in the TileSet editor | Hugo Locurcio | |
Previously, only ShaderMaterial overrides could be added. | |||
2022-06-10 | Add terrain center bit | Gilles Roudière | |
2022-05-25 | use ERR_FAIL_INDEX when preferred | Nathan Franke | |
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke | |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record | |
2022-05-16 | Merge pull request #60986 from fire-forge/capitalism | Rémi Verschelde | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-12 | Reduce extra groups in TileSet | FireForge | |
2022-05-12 | Capitalize/fix some property enum hints | FireForge | |
2022-03-28 | Fix inspector group name capitalization | FireForge | |
2022-02-20 | Fix nullptr error in _update_padded_texture on texture with no image | SaracenOne | |
2022-02-08 | Use source image format when creating padded texture | JoJoX | |
2022-02-06 | Add missing SNAME macro optimization in some function calls | jmb462 | |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke | |
2022-01-28 | TileSetAtlasSource: Make `get_tile_data` return `TileData *` | Rémi Verschelde | |
This is now possible thanks to `Variant` changes. Also unbind some `_` prefixed methods which don't need to be exposed. | |||
2022-01-12 | Use List Initializations for Vectors. | Anilforextra | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-12 | Implement texture padding in TileSetAtlasSources | Gilles Roudière | |
2021-11-12 | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | |
2021-11-04 | Add missing argument names for bindings in GDExtension | Rémi Verschelde | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-02 | Fix crash in Tileset with get_collision_polygon_shape | PouleyKetchoupp | |
Shape index was used instead of polygon index in this one case. | |||
2021-10-29 | Implement missing TileMap brushes for terrains | Gilles Roudière | |
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-26 | Implement polygons editors in the tiles selection mode | Gilles Roudière | |
2021-10-21 | Allow updating TileMap cells using surrounding terrains | Gilles Roudière | |