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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tile_set.cpp
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Author
2017-07-01
Readd shape_offset as an editor-only and backcompat property
Bojidar Marinov
2017-07-01
Readd tilemap's shape_transform and bugfixes
Bojidar Marinov
2017-07-01
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...
Juan Linietsky
2017-06-30
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Bojidar Marinov
2017-06-26
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
Rémi Verschelde
2017-06-25
Add one-way collisions and individual shape offsets for tilesets
Bojidar Marinov
2017-06-22
Add normal map to tilemaps and tilesets
Bojidar Marinov
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-14
Merge pull request #6519 from RandomShaper/enhance-tileset
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-30
Add modulate (color) to TileSet tiles
Pedro J. Estébanez
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2014-02-19
Merge remote-tracking branch 'upstream/master'
Olafur Haukur Flygenring
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-18
Added function "get_tiles_ids" to TreeSet.
Olafur Haukur Flygenring
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky