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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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theme.h
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Commit message (
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Author
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-18
Define some Theme data structures with using for readability
Yuri Sizov
2022-04-26
Validate theme type/item names
Haoyu Qiu
2022-02-12
Merge pull request #57641 from Geometror/compilation-time-improvements-1
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-11
Add an explicit way to remove a theme type
Yuri Sizov
2022-01-06
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-31
Correctly use fallback Theme values as last resort
Yuri Sizov
2021-10-04
Make Theme report property list changes less often
Yuri Sizov
2021-10-04
Add the base scale factor to the Theme resource
Yuri Sizov
2021-10-02
Reorganize Theme resource code for better maintainability
Yuri Sizov
2021-08-14
Add support for partial custom editor themes
Yuri Sizov
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-06-14
Overhaul the theme editor and improve user experience
Yuri Sizov
2021-05-31
Prevent Theme resource from emitting changes during bulk operations
Yuri Sizov
2021-05-17
Add theme_custom_type property to Control and Window
Yuri Sizov
2021-04-18
Refactor Edit Theme menu in Theme Editor
Yuri Sizov
2021-03-22
Add utility methods to Theme, improve error messages and documentation
Yuri Sizov
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-17
Remove unused argument in Theme method and expose missing methods
Yuri Sizov
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Merge pull request #42008 from Calinou/theme-rename-node-type
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-27
Rename the `type` parameter to `node_type` in Theme and Control
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Theme code refactoring
SeleckyErik
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-07-05
Keep track of default theme and project custom default theme seperatelly
Bojidar Marinov
2019-01-25
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
Fabian
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Get rid of ancient .theme format for Theme resource. It was not working and c...
Juan Linietsky
2018-11-27
Changed theme notifications to work with newly introduced reference counted c...
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-02
-Fixes to how hashing happened, now StringName and NodePath use default hashe...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
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