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path: root/scene/resources/texture.h
AgeCommit message (Expand)Author
2019-01-26Changed ImageTexture image cache type to the correct one, fixes #24971Daniel Rakos
2019-01-25Ability to keep images in ImageTexture cached while using editor, fixes #25243Juan Linietsky
2019-01-03Add thumbnails to LargeTextureTimo Schwarzer
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-09-29Made Debugger's Video Memory tab show correct resource paths.DualMatrix
2018-09-13Mark AnimatedTexture frame_* properties as internalRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-23Added a function to cache texture opacity at a pixel, and modified editor to ...Juan Linietsky
2018-08-23Switched AnimatedTexture to a readers-writers lock, solves a race condition a...Juan Linietsky
2018-08-14Merge pull request #18096 from aaronfranke/masterJuan Linietsky
2018-08-14-Deprecate ImageTexture::loadJuan Linietsky
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-07-30add 3D texturesThomas Herzog
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-05-14ImageTexture.load returns an error code.Pieter-Jan Briers
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-04Added a higher level wrapper for proxy textureJuan Linietsky
2017-11-05Added filter_clip to AtlasTextureMrCdK
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
2017-06-26Curve featuresMarc Gilleron
2017-06-24GradientTexture now uses a GradientMarc Gilleron
2017-06-24Added Curve resourceMarc Gilleron
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-05-23Fix stex import into black textures when lossless and lossy are selected, clo...Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-06-27Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-06-25forgot to add mirroredrepeat flag to flags file. fixed.romulox_x
2015-06-25added support for mirrored repeat texture wrappingromulox_x