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path: root/scene/resources/texture.h
AgeCommit message (Expand)Author
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-26doc: Complete documentation for VideoStreamsRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-18Unexpose subclasses of ResourceFormatLoader and -SaverRémi Verschelde
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
2019-03-06Hide StreamTexture flags, fixes #26640Juan Linietsky
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky
2019-02-21Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...Juan Linietsky
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
2019-01-26Changed ImageTexture image cache type to the correct one, fixes #24971Daniel Rakos
2019-01-25Ability to keep images in ImageTexture cached while using editor, fixes #25243Juan Linietsky
2019-01-03Add thumbnails to LargeTextureTimo Schwarzer
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-09-29Made Debugger's Video Memory tab show correct resource paths.DualMatrix
2018-09-13Mark AnimatedTexture frame_* properties as internalRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-23Added a function to cache texture opacity at a pixel, and modified editor to ...Juan Linietsky
2018-08-23Switched AnimatedTexture to a readers-writers lock, solves a race condition a...Juan Linietsky
2018-08-14Merge pull request #18096 from aaronfranke/masterJuan Linietsky
2018-08-14-Deprecate ImageTexture::loadJuan Linietsky
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-07-30add 3D texturesThomas Herzog
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-05-14ImageTexture.load returns an error code.Pieter-Jan Briers
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-04Added a higher level wrapper for proxy textureJuan Linietsky
2017-11-05Added filter_clip to AtlasTextureMrCdK
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
2017-06-26Curve featuresMarc Gilleron
2017-06-24GradientTexture now uses a GradientMarc Gilleron
2017-06-24Added Curve resourceMarc Gilleron
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-05-23Fix stex import into black textures when lossless and lossy are selected, clo...Juan Linietsky