Age | Commit message (Expand) | Author |
2022-01-29 | Decrease the default GradientTexture and CurveTexture size | Hugo Locurcio |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-08 | Merge pull request #54715 from goostengine/gradient-texture-1d-rename | Yuri Roubinsky |
2021-11-07 | Remove redundant texture flag setters/getters for `CameraTexture` | Aaron Record |
2021-11-07 | Rename `GradientTexture` to `GradientTexture1D` | Andrii Doroshenko (Xrayez) |
2021-10-12 | Add GradientTexture2D | Hendrik Brucker |
2021-09-28 | Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null | Rémi Verschelde |
2021-09-28 | 4.0 fix atlas texture return null | boruok |
2021-09-14 | Remove unused ImageTexture functions | Haoyu Qiu |
2021-08-13 | Add an `use_hdr` property to GradientTexture to allow storing HDR colors | Hugo Locurcio |
2021-08-13 | Add placeholder textures to ensure CameraTexture / CameraFeed always have val... | bruvzg |
2021-07-14 | Rename Curve3Texture to CurveXYZTexture | Rémi Verschelde |
2021-07-03 | Implement Curve3Texture | reduz |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-11 | Merge pull request #47835 from mortarroad/master-lossless-webp | Rémi Verschelde |
2021-06-11 | Implement lossless WebP encoding | Morris Tabor |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde |
2021-05-25 | Fix some warnings raised by GCC-11.1 | jfons |
2021-04-28 | Remove obsolete LargeTexture, it's no longer useful since 3.x | Rémi Verschelde |
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal |
2021-02-11 | Improve resource load cache | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-19 | Modernize RWLock | Pedro J. Estébanez |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-09-09 | Implement 3D textures as import and resource format. | reduz |
2020-08-30 | Make `AnimatedTexture.MAX_FRAMES` public | Andrii Doroshenko (Xrayez) |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-29 | Add set_frame, pause, and oneshot to AnimatedTexture | Revan Ji |
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-17 | Fix GDCLASS for Texture2D/TextureLayered | Yuri Roubinsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |