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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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texture.h
Age
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-01
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-06-27
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-02
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-06-25
forgot to add mirroredrepeat flag to flags file. fixed.
romulox_x
2015-06-25
added support for mirrored repeat texture wrapping
romulox_x
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-04-28
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky