Age | Commit message (Expand) | Author |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-04 | Added a higher level wrapper for proxy texture | Juan Linietsky |
2017-11-05 | Added filter_clip to AtlasTexture | MrCdK |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde |
2017-06-26 | Curve features | Marc Gilleron |
2017-06-24 | GradientTexture now uses a Gradient | Marc Gilleron |
2017-06-24 | Added Curve resource | Marc Gilleron |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-15 | Rename Godot-specific resource extensions | George Marques |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-05-23 | Fix stex import into black textures when lossless and lossy are selected, clo... | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-06-27 | Make most resources (save for packedscenes and scripts) reload if they change... | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-06-25 | forgot to add mirroredrepeat flag to flags file. fixed. | romulox_x |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky |
2014-04-28 | -Added OpenSSL and HTTPS support | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |