Age | Commit message (Expand) | Author |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-17 | Fix GDCLASS for Texture2D/TextureLayered | Yuri Roubinsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-06-18 | Unexpose subclasses of ResourceFormatLoader and -Saver | Rémi Verschelde |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky |
2019-03-06 | Hide StreamTexture flags, fixes #26640 | Juan Linietsky |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-21 | Implement a cleaner (and better) way to save imagedata from ImageTexture, fix... | Juan Linietsky |
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde |
2019-01-26 | Changed ImageTexture image cache type to the correct one, fixes #24971 | Daniel Rakos |
2019-01-25 | Ability to keep images in ImageTexture cached while using editor, fixes #25243 | Juan Linietsky |
2019-01-03 | Add thumbnails to LargeTexture | Timo Schwarzer |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron |
2018-09-29 | Made Debugger's Video Memory tab show correct resource paths. | DualMatrix |
2018-09-13 | Mark AnimatedTexture frame_* properties as internal | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-23 | Added a function to cache texture opacity at a pixel, and modified editor to ... | Juan Linietsky |
2018-08-23 | Switched AnimatedTexture to a readers-writers lock, solves a race condition a... | Juan Linietsky |
2018-08-14 | Merge pull request #18096 from aaronfranke/master | Juan Linietsky |
2018-08-14 | -Deprecate ImageTexture::load | Juan Linietsky |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky |
2018-05-14 | ImageTexture.load returns an error code. | Pieter-Jan Briers |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-04 | Added a higher level wrapper for proxy texture | Juan Linietsky |
2017-11-05 | Added filter_clip to AtlasTexture | MrCdK |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde |
2017-06-26 | Curve features | Marc Gilleron |
2017-06-24 | GradientTexture now uses a Gradient | Marc Gilleron |
2017-06-24 | Added Curve resource | Marc Gilleron |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |