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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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texture.h
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Author
2022-05-03
Merge pull request #60583 from reduz/placeholder-assets
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-28
Implement placeholder assets
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-30
Add PortableCompressedTexture
reduz
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-01-29
Decrease the default GradientTexture and CurveTexture size
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-08
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
Yuri Roubinsky
2021-11-07
Remove redundant texture flag setters/getters for `CameraTexture`
Aaron Record
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-10-12
Add GradientTexture2D
Hendrik Brucker
2021-09-28
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
Rémi Verschelde
2021-09-28
4.0 fix atlas texture return null
boruok
2021-09-14
Remove unused ImageTexture functions
Haoyu Qiu
2021-08-13
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
Hugo Locurcio
2021-08-13
Add placeholder textures to ensure CameraTexture / CameraFeed always have val...
bruvzg
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-03
Implement Curve3Texture
reduz
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-25
Fix some warnings raised by GCC-11.1
jfons
2021-04-28
Remove obsolete LargeTexture, it's no longer useful since 3.x
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-08-30
Make `AnimatedTexture.MAX_FRAMES` public
Andrii Doroshenko (Xrayez)
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-29
Add set_frame, pause, and oneshot to AnimatedTexture
Revan Ji
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-17
Fix GDCLASS for Texture2D/TextureLayered
Yuri Roubinsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
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