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path: root/scene/resources/texture.h
AgeCommit message (Expand)Author
2022-05-03Merge pull request #60583 from reduz/placeholder-assetsRémi Verschelde
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-28Implement placeholder assetsreduz
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-03-30Add PortableCompressedTexturereduz
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
2022-01-29Decrease the default GradientTexture and CurveTexture sizeHugo Locurcio
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-08Merge pull request #54715 from goostengine/gradient-texture-1d-renameYuri Roubinsky
2021-11-07Remove redundant texture flag setters/getters for `CameraTexture`Aaron Record
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
2021-10-12Add GradientTexture2DHendrik Brucker
2021-09-28Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-nullRémi Verschelde
2021-09-284.0 fix atlas texture return nullboruok
2021-09-14Remove unused ImageTexture functionsHaoyu Qiu
2021-08-13Add an `use_hdr` property to GradientTexture to allow storing HDR colorsHugo Locurcio
2021-08-13Add placeholder textures to ensure CameraTexture / CameraFeed always have val...bruvzg
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
2021-07-03Implement Curve3Texturereduz
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-05-25Fix some warnings raised by GCC-11.1jfons
2021-04-28Remove obsolete LargeTexture, it's no longer useful since 3.xRémi Verschelde
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-19Modernize RWLockPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-09-09Implement 3D textures as import and resource format.reduz
2020-08-30Make `AnimatedTexture.MAX_FRAMES` publicAndrii Doroshenko (Xrayez)
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-29Add set_frame, pause, and oneshot to AnimatedTextureRevan Ji
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-17Fix GDCLASS for Texture2D/TextureLayeredYuri Roubinsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky