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path: root/scene/resources/texture.h
AgeCommit message (Expand)Author
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-05-25Fix some warnings raised by GCC-11.1jfons
2021-04-28Remove obsolete LargeTexture, it's no longer useful since 3.xRémi Verschelde
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-19Modernize RWLockPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-09-09Implement 3D textures as import and resource format.reduz
2020-08-30Make `AnimatedTexture.MAX_FRAMES` publicAndrii Doroshenko (Xrayez)
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-29Add set_frame, pause, and oneshot to AnimatedTextureRevan Ji
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-17Fix GDCLASS for Texture2D/TextureLayeredYuri Roubinsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-26doc: Complete documentation for VideoStreamsRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-18Unexpose subclasses of ResourceFormatLoader and -SaverRémi Verschelde
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
2019-03-06Hide StreamTexture flags, fixes #26640Juan Linietsky
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky
2019-02-21Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...Juan Linietsky
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
2019-01-26Changed ImageTexture image cache type to the correct one, fixes #24971Daniel Rakos
2019-01-25Ability to keep images in ImageTexture cached while using editor, fixes #25243Juan Linietsky
2019-01-03Add thumbnails to LargeTextureTimo Schwarzer
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-09-29Made Debugger's Video Memory tab show correct resource paths.DualMatrix