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path: root/scene/resources/texture.h
AgeCommit message (Expand)Author
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-06-27Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-06-25forgot to add mirroredrepeat flag to flags file. fixed.romulox_x
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-10small optimizations to isometric light demoJuan Linietsky
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky