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path: root/scene/resources/texture.cpp
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2019-01-04Merge pull request #24504 from harrisyu/AtlasCheckPixelOpaqueRémi Verschelde
Fix #24470 Atlas Texture with margin setting cause error in editor.
2019-01-03Add thumbnails to LargeTextureTimo Schwarzer
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-20Fix #24470 Atlas Texture with margin setting cause error in editor.harrisyu
2018-12-20Fix TextureLayered::create not retaining formatShinryuuji
2018-11-28Fix many errors found by PVS-StudioAaron Franke
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-10-02Merge pull request #22531 from DualMatrix/path_missing_video_memoryRémi Verschelde
Made Debugger's Video Memory tab show correct resource paths.
2018-09-29Made Debugger's Video Memory tab show correct resource paths.DualMatrix
Made Debugger's Video Memory tab show correct resource paths. The Icons are still missing but that is due to the get_icon(type, "EditorIcons") for type = "Texture" being missing. Adding that icon would fix it.
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
-Added hint to not show some properties when running on low end gfx
2018-09-14Merge pull request #21569 from JFonS/add_noise_texturesRémi Verschelde
Add SimplexNoise and NoiseTexture as new resources
2018-09-14Add SimplexNoise and NoiseTexture as new resourcesJFonS
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects.
2018-09-13Mark AnimatedTexture frame_* properties as internalRémi Verschelde
This way they no longer appear in the documentation, and the related setters and getters do.
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-07Set the lower bound for the GradientTexture width property to 1Martin Capitanio
Fixes #21522
2018-08-27Revert "Fix some 3D texture issues"Juan Linietsky
2018-08-26Partial fixes for 3D texture issueselasota
2018-08-24Merge pull request #21156 from MednauN/atlas-texture-fixRémi Verschelde
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-23Added a function to cache texture opacity at a pixel, and modified editor to ↵Juan Linietsky
use it. Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵Juan Linietsky
and fixes #20221
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-08-18Fix AtlasTexture with NinePatchRect and TextureProgresspesets
2018-08-15Attempting to workaround the problem present in #20904, let me know if it works.Juan Linietsky
2018-08-14-Deprecate ImageTexture::loadJuan Linietsky
-Add warning to Image::load when loading resources -Add script binding for get_configuration_warning
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-07-30add 3D texturesThomas Herzog
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Fix crash when you pass invalid parameter to ImageTexture.set_dataChaosus
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-05-18-Hid texture flags by default so they dont take so much spaceJuan Linietsky
-make curve texture preview not so large, so its easier to embed the editor
2018-05-14ImageTexture.load returns an error code.Pieter-Jan Briers
2018-02-03Fix texture import spellingPhil Jones
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-26Ability to set flags via code in StreamTexture, as some users find it ↵Juan Linietsky
useful. Fixes #14526.
2017-12-04Added a higher level wrapper for proxy textureJuan Linietsky
2017-11-05Added filter_clip to AtlasTextureMrCdK
2017-10-22CubeMap: fix duplicate flags propertyPoommetee Ketson
2017-10-21Merge pull request #12286 from NathanWarden/add_cubemap_propertiesRémi Verschelde
Added properties for CubeMap.
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-21Added properties for CubeMap.Nathan Warden
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Texture: Fix wrong method bind instance typeIgnacio Etcheverry
2017-08-06Added missing binding to ImageTexture, closes #8371Juan Linietsky
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky