Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky | |
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field | |||
2019-03-06 | Hide StreamTexture flags, fixes #26640 | Juan Linietsky | |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Don't crash on previewing an AtlasTexture without a region | Hein-Pieter van Braam | |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | |
#25897 and many others | |||
2019-02-21 | Implement a cleaner (and better) way to save imagedata from ImageTexture, ↵ | Juan Linietsky | |
fixes #18801 | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h` | |||
2019-01-28 | Fix recursive assignment of Textures and BitMapFont | Rémi Verschelde | |
Fixes #24213. | |||
2019-01-27 | Document AnimatedTexture and bind MAX_FRAMES constant | Rémi Verschelde | |
Closes #24935. | |||
2019-01-25 | Ability to keep images in ImageTexture cached while using editor, fixes #25243 | Juan Linietsky | |
2019-01-23 | Fixing textures not triggering _change_notify | groud | |
2019-01-15 | Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque | Stanislav | |
Fixes #24946 | |||
2019-01-10 | Fix showing AnimatedTexture frame_* properties in editor | Rémi Verschelde | |
Regression from cd0b82fd56bdba5a4f1a057fd2d50854c1f503ef, it must be hidden from docs (PROPERTY_USAGE_INTERNAL) but not from the editor. Supersedes and fixes #24880. Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> | |||
2019-01-04 | Merge pull request #24504 from harrisyu/AtlasCheckPixelOpaque | Rémi Verschelde | |
Fix #24470 Atlas Texture with margin setting cause error in editor. | |||
2019-01-03 | Add thumbnails to LargeTexture | Timo Schwarzer | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-20 | Fix #24470 Atlas Texture with margin setting cause error in editor. | harrisyu | |
2018-12-20 | Fix TextureLayered::create not retaining format | Shinryuuji | |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke | |
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15. | |||
2018-10-02 | Merge pull request #22531 from DualMatrix/path_missing_video_memory | Rémi Verschelde | |
Made Debugger's Video Memory tab show correct resource paths. | |||
2018-09-29 | Made Debugger's Video Memory tab show correct resource paths. | DualMatrix | |
Made Debugger's Video Memory tab show correct resource paths. The Icons are still missing but that is due to the get_icon(type, "EditorIcons") for type = "Texture" being missing. Adding that icon would fix it. | |||
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky | |
-Added hint to not show some properties when running on low end gfx | |||
2018-09-14 | Merge pull request #21569 from JFonS/add_noise_textures | Rémi Verschelde | |
Add SimplexNoise and NoiseTexture as new resources | |||
2018-09-14 | Add SimplexNoise and NoiseTexture as new resources | JFonS | |
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects. | |||
2018-09-13 | Mark AnimatedTexture frame_* properties as internal | Rémi Verschelde | |
This way they no longer appear in the documentation, and the related setters and getters do. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-07 | Set the lower bound for the GradientTexture width property to 1 | Martin Capitanio | |
Fixes #21522 | |||
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky | |
2018-08-26 | Partial fixes for 3D texture issues | elasota | |
2018-08-24 | Merge pull request #21156 from MednauN/atlas-texture-fix | Rémi Verschelde | |
Fix AtlasTexture with NinePatchRect and TextureProgress | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-23 | Added a function to cache texture opacity at a pixel, and modified editor to ↵ | Juan Linietsky | |
use it. Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance. | |||
2018-08-23 | Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵ | Juan Linietsky | |
and fixes #20221 | |||
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson | |
2018-08-18 | Fix AtlasTexture with NinePatchRect and TextureProgress | pesets | |
2018-08-15 | Attempting to workaround the problem present in #20904, let me know if it works. | Juan Linietsky | |
2018-08-14 | -Deprecate ImageTexture::load | Juan Linietsky | |
-Add warning to Image::load when loading resources -Add script binding for get_configuration_warning | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Fix crash when you pass invalid parameter to ImageTexture.set_data | Chaosus | |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | |
2018-05-18 | -Hid texture flags by default so they dont take so much space | Juan Linietsky | |
-make curve texture preview not so large, so its easier to embed the editor | |||
2018-05-14 | ImageTexture.load returns an error code. | Pieter-Jan Briers | |
2018-02-03 | Fix texture import spelling | Phil Jones | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-26 | Ability to set flags via code in StreamTexture, as some users find it ↵ | Juan Linietsky | |
useful. Fixes #14526. |