Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-15 | Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque | Stanislav | |
Fixes #24946 | |||
2019-01-10 | Fix showing AnimatedTexture frame_* properties in editor | Rémi Verschelde | |
Regression from cd0b82fd56bdba5a4f1a057fd2d50854c1f503ef, it must be hidden from docs (PROPERTY_USAGE_INTERNAL) but not from the editor. Supersedes and fixes #24880. Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> | |||
2019-01-04 | Merge pull request #24504 from harrisyu/AtlasCheckPixelOpaque | Rémi Verschelde | |
Fix #24470 Atlas Texture with margin setting cause error in editor. | |||
2019-01-03 | Add thumbnails to LargeTexture | Timo Schwarzer | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-20 | Fix #24470 Atlas Texture with margin setting cause error in editor. | harrisyu | |
2018-12-20 | Fix TextureLayered::create not retaining format | Shinryuuji | |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke | |
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15. | |||
2018-10-02 | Merge pull request #22531 from DualMatrix/path_missing_video_memory | Rémi Verschelde | |
Made Debugger's Video Memory tab show correct resource paths. | |||
2018-09-29 | Made Debugger's Video Memory tab show correct resource paths. | DualMatrix | |
Made Debugger's Video Memory tab show correct resource paths. The Icons are still missing but that is due to the get_icon(type, "EditorIcons") for type = "Texture" being missing. Adding that icon would fix it. | |||
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky | |
-Added hint to not show some properties when running on low end gfx | |||
2018-09-14 | Merge pull request #21569 from JFonS/add_noise_textures | Rémi Verschelde | |
Add SimplexNoise and NoiseTexture as new resources | |||
2018-09-14 | Add SimplexNoise and NoiseTexture as new resources | JFonS | |
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects. | |||
2018-09-13 | Mark AnimatedTexture frame_* properties as internal | Rémi Verschelde | |
This way they no longer appear in the documentation, and the related setters and getters do. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-07 | Set the lower bound for the GradientTexture width property to 1 | Martin Capitanio | |
Fixes #21522 | |||
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky | |
2018-08-26 | Partial fixes for 3D texture issues | elasota | |
2018-08-24 | Merge pull request #21156 from MednauN/atlas-texture-fix | Rémi Verschelde | |
Fix AtlasTexture with NinePatchRect and TextureProgress | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-23 | Added a function to cache texture opacity at a pixel, and modified editor to ↵ | Juan Linietsky | |
use it. Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance. | |||
2018-08-23 | Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵ | Juan Linietsky | |
and fixes #20221 | |||
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson | |
2018-08-18 | Fix AtlasTexture with NinePatchRect and TextureProgress | pesets | |
2018-08-15 | Attempting to workaround the problem present in #20904, let me know if it works. | Juan Linietsky | |
2018-08-14 | -Deprecate ImageTexture::load | Juan Linietsky | |
-Add warning to Image::load when loading resources -Add script binding for get_configuration_warning | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Fix crash when you pass invalid parameter to ImageTexture.set_data | Chaosus | |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | |
2018-05-18 | -Hid texture flags by default so they dont take so much space | Juan Linietsky | |
-make curve texture preview not so large, so its easier to embed the editor | |||
2018-05-14 | ImageTexture.load returns an error code. | Pieter-Jan Briers | |
2018-02-03 | Fix texture import spelling | Phil Jones | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-26 | Ability to set flags via code in StreamTexture, as some users find it ↵ | Juan Linietsky | |
useful. Fixes #14526. | |||
2017-12-04 | Added a higher level wrapper for proxy texture | Juan Linietsky | |
2017-11-05 | Added filter_clip to AtlasTexture | MrCdK | |
2017-10-22 | CubeMap: fix duplicate flags property | Poommetee Ketson | |
2017-10-21 | Merge pull request #12286 from NathanWarden/add_cubemap_properties | Rémi Verschelde | |
Added properties for CubeMap. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Added properties for CubeMap. | Nathan Warden | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-07 | Texture: Fix wrong method bind instance type | Ignacio Etcheverry | |