Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-09 | Merge pull request #46721 from bruvzg/custom_word_break_punct | Rémi Verschelde | |
2021-10-19 | Fix: typo in TextParagraph class and docs | Murilo Gonçalves | |
2021-10-01 | [Text Server] Add support for user defined punctuation list, used for word ↵ | bruvzg | |
breaking. | |||
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-08-21 | Fix ItemList layout (+EditorFileDialog) | Hendrik Brucker | |
2021-08-11 | Merge pull request #51178 from Geometror/layout-options-textline-textparagraph | Rémi Verschelde | |
Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | |||
2021-08-11 | Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | Hendrik Brucker | |
2021-08-08 | [Text Server] Improve object (image/table) inline alignment. | bruvzg | |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio | |
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints. | |||
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-03-29 | Use extra font spacing in the RichTextLabel line height calculation, and ↵ | bruvzg | |
stylebox size in the minimum size calculation. | |||
2021-02-15 | Fix `TextLine`/`TextParagraph` crash when `add_string` / `set_dropcap` is ↵ | bruvzg | |
called null font reference. | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-29 | Fix missed renamings from empty() to is_empty() | Rémi Verschelde | |
Those were missed in #44401 or added by later PRs. | |||
2020-12-29 | Merge pull request #43691 from bruvzg/ctl_dropcap | Rémi Verschelde | |
[Complex Text Layouts] Add drop-cap support to RTL. | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-13 | [Complex Text Layouts] Add drop-caps support to TextParagraph and RTL. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, ↵ | bruvzg | |
TextEdit, TextLine and TextParagraph. Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set. | |||
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. |