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godot-fmod
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Godot with FMOD integration
RayHammer
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syntax_highlighter.cpp
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Author
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-08-23
Restore syntax highlighting
kobewi
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-02-04
doc: Don't bind argument names with p_ prefix
Rémi Verschelde
2021-02-04
Make SyntaxHighligher::_clear_highlighting_cache virtual
George Marques
2021-02-04
Removed duplicated binding of two methods
George Marques
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-03
Switch from recursion to iterative for backfilling colour regions
Paulb23
2020-09-10
Changed line_edited_from(from) to lines_edit_from(from, to)
Paulb23
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-22
Fix color region end key seach and start key order
Paulb23
2020-08-08
Fix colour region continuation over blank lines, issue 41120
Paulb23
2020-07-28
Fixed shader editor comment highlighting
Brian Semrau
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23