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godot-fmod
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Godot with FMOD integration
RayHammer
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surface_tool.cpp
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Commit message (
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Author
2021-01-11
Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-10
Use reference to constant in functions
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-05-28
Merge pull request #26355 from fire/expose_surface_tool
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-30
Expose more surface tools and add create_from_blend_shape.
K. S. Ernest (iFire) Lee
2019-04-13
Clean up ASSIMP import code.
Juan Linietsky
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-24
Removed dangerous and useless function, closes #22884
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-08
Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-11-26
Generate the tangents without de-indexing and re-indexing the vertices.
Guillaume Laforte
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Implemented Soft body
AndreaCatania
2018-02-19
Added flip switch to generate_normals
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
doc: Sync classref with current source
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-07-31
Bind some useful methods in SurfaceTool to GDScript
Andrii Doroshenko (Xrayez)
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
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