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path: root/scene/resources/surface_tool.cpp
AgeCommit message (Expand)Author
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-10Use reference to constant in functionsqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-05-28Merge pull request #26355 from fire/expose_surface_toolRémi Verschelde
2019-05-19Fix typos with codespellRémi Verschelde
2019-04-30Expose more surface tools and add create_from_blend_shape.K. S. Ernest (iFire) Lee
2019-04-13Clean up ASSIMP import code.Juan Linietsky
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-02-13Fix typos with codespellRémi Verschelde
2019-01-24Removed dangerous and useless function, closes #22884Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij
2018-11-26Generate the tangents without de-indexing and re-indexing the vertices.Guillaume Laforte
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Implemented Soft bodyAndreaCatania
2018-02-19Added flip switch to generate_normalsChaosus
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10doc: Sync classref with current sourceRémi Verschelde
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-08-29-Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
2017-07-31Bind some useful methods in SurfaceTool to GDScriptAndrii Doroshenko (Xrayez)
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-07-22SurfaceTool add_index method exposed to scripts.Saracen
2016-07-21Remove "SMOOTH BEGIN?" messagevolzhs
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-18Add a add_triangle_fan method to SurfaceToolBojidar Marinov
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques