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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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surface_tool.cpp
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-07-22
SurfaceTool add_index method exposed to scripts.
Saracen
2016-07-21
Remove "SMOOTH BEGIN?" message
volzhs
2016-05-04
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-04-18
Add a add_triangle_fan method to SurfaceTool
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky