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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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surface_tool.cpp
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Commit message (
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Author
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-13
Clean up ASSIMP import code.
Juan Linietsky
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-24
Removed dangerous and useless function, closes #22884
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-08
Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-11-26
Generate the tangents without de-indexing and re-indexing the vertices.
Guillaume Laforte
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Implemented Soft body
AndreaCatania
2018-02-19
Added flip switch to generate_normals
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
doc: Sync classref with current source
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-07-31
Bind some useful methods in SurfaceTool to GDScript
Andrii Doroshenko (Xrayez)
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-07-22
SurfaceTool add_index method exposed to scripts.
Saracen
2016-07-21
Remove "SMOOTH BEGIN?" message
volzhs
2016-05-04
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-04-18
Add a add_triangle_fan method to SurfaceTool
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky