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Godot with FMOD integration
RayHammer
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surface_tool.cpp
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Author
2023-02-12
Fix SurfaceTool crash with invalid bone/weight count
Rémi Verschelde
2023-01-31
meshoptimizer: Sync with upstream commit 4a287848f
Rémi Verschelde
2023-01-26
Make SurfaceTool.generate_normals() behave in a consistent manner in regard t...
Mark Riedesel
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-12
Fix usages of mesh simplification functions in float=64 builds
Marc Gilleron
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-06-20
Clean up Hash Functions
reduz
2022-06-14
`SurfaceTool.set_custom_format` Fixes and documentation.
Lyuma
2022-05-12
Add a new HashMap implementation
reduz
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-07
Improvements and fixes to occluders
jfons
2022-01-20
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-16
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 ...
Mark Riedesel
2021-09-27
Validate before passing indices to meshoptimizer
Haoyu Qiu
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-08-02
Fix crash when number of indices to optimize is not a multiple of 3
Haoyu Qiu
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Merge pull request #49401 from fire/8-weights
K. S. Ernest (iFire) Lee
2021-06-12
Fix tangents array in SurfaceTool
jfons
2021-06-07
Fix 8 bone weights in glTF2
K. S. Ernest (iFire) Lee
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-01
Fix SurfaceTool crash when passing invalid Mesh
rafallus
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-18
Fix handling of negative indices in SurfaceTool
Delf Neumärker
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-11
Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-10
Use reference to constant in functions
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
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